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Company: Executive Team
 

Nicolas Perret and Alain Tinarrage met at Delphine Software. They worked together on several games, including the famous Moto Racer Series, which sold more than 7 million units worldwide.

Sébastien Kohn met Nicolas Perret during a game developer conference. After discussing the difficulties French video game developers faced, they decided to create Jiraf, a game developers think tank.

Nicolas, Alain and Sébastien founded Omegame in March 2005.

 
Nicolas Perret - Associate Managing Director, Chief Software Architect

Nicolas started his career in the video game business over a decade ago. He worked with several video game companies, before joining Delphine Software in 1995.

He specialized in creating video games interfaces, network programming and managing production pipelines.

He quickly began to develop a tool allowing its co-workers to quickly design user interfaces. Nicolas faced many difficulties related to game user interfaces, from platform constraints to localization issues. Through years, he enhanced his tool, until obtaining a reliable tool allowing the developers to easily create complex user interfaces and HUDs for video games, with a user-friendly graphical interface.

This tool was used for all major Delphine Software’s projects, including the famous Moto Racer Series.

Nicolas is now Associate Managing Director and Chief Software Architect for Omegame.

 
Alain Tinarrage - Software Architect

Alain is a veteran in the video game industry. He started his career in 1994 at Delphine Software.

He specialized in creating generic animation engines, adjustable for any market’s platforms, and in in-game data management. Delphine Software put him in charge of the high level architecture of its main projects, including the Moto Racer Series.

Alain cooperated with Nicolas to create a tool allowing the developers to easily create complex user interfaces and HUDs for video games, with a user-friendly graphical interface. He created the whole animation engine, and brings his expertise in in-game data management.

Alain is now Software Architect for Omegame.

 
Sébastien Kohn - Associate Managing Director, Evangelist

Sébastien entered the video game industry in 1998 as a journalist, with the set-up of Overgame, the first professional French online video game magazine.

He assisted in the birth of the online press and emergence of video games into the mass market. His interest was in analysing game market trends and its impacts on society.

Sébastien attended main video game conferences worldwide, and met with games developers and video game industry leaders.

He had full responsibility for Overgame's editorial content for two years, before Nicolas asked him to join and assist in the set-up of Omegame.

Sébastien is now Associate Managing Director and Evangelist for Omegame.

 

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