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  June 22nd, 2007

Omegame featured in Gamasutra

Gamasutra today published an interview with Sébastien Kohn, Omegame’s Sales & Marketing Director.

It goes through a few different topics, such as the history of the company and the challenges the company ran into in preparing Menus Master for industry use.

Gamasutra journalist Alistair Wallis starts the interview with an introduction to Menus Master, led by Sébastien Kohn:

"You can compose your UI with any kind of multimedia resources: images, videos, 3D meshes, Flash files, videos and so on," explains Kohn. "You can, for instance, have a cube with a video on one of its sides, two different flash files on two other sides, and even a fully functional UI on another side."

Kohn also points out that the program is designed in a way that any project can be "fully authored by artists", without the need for the assistance of a programmer. "Programmers are only involved for the actual integration of the UI into the game, a child’s play for any video game programmer," he says.

The full interview is available online on the Gamasutra website.

For more information, please contact us.

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