![]() |
|
"We want to immerse audiences emotionally in the story, make them care for the characters and what happens to them. The user interface, which is the link between the game and the player, is therefore very important. We benchmarked different technologies available on the market, and finally selected Menus Master as it was the only solution providing both great artistic possibilities and easy integration within our in-house engine and tools."
Guillaume de Fondaumière |
![]() |
|
“Our fans have high standards and our goal is to always surpass their expectations, Menus Master helps us to develop user interfaces with flexibility and impact. That’s important to us as we look at ways to be creative and efficient at the same time.”
Christian Huaux |
|
“One of the best things about Menus Master is that it enabled our User Interface team to work serenely, knowing they could quickly prototype numerous user interfaces, pick the best, upgrade it until obtaining a cutting edge user interface, and would still be able to make last minute changes, without having to change anything in the code.”
Yannick Gerber |