Menus Master

 
Introduction
 
What is Menus Master?
 
Why using Menus Master?
 
How does it work?
 
What are the benefits?
 
Key Features
 
No programming
 
No creativity constraints
 
Easy localization
 
Fully open and scalable
 
WYSIWYG
 
Teamwork
 
Parallel authoring
 
Programmer friendly
 
Downloads
 
Menus Master Datasheet
 
Menus Master Videos

Menus Master Mobile

 
Introduction
Menus Master: the complete UI authoring solution
Menus Master Key Features (1/4)

• No programming assistance needed:

- With Menus Master, artists can create up to 80% of your game UI and HUD, without any programming assistance.

- Programming assistance is only needed when the UI is integrated into the game, and if complex interactions between the game UI and the game must be established (i.e. to manage dynamic databases).

• No Creativity Constraints:

- Menus Master Studio supports any kind of resources needed to create AAA game UI: Texts, bitmaps, 3D objects, animations, videos, sounds and music.

- All parameters of these objects (position, size, motion, colours, alpha, etc.) can be easily modified and animated within Menus Master Studios.

- 2D and 3D are treated the same in Menus Master; Menus Master offers powerful tools to manage 3D and 2D.

- 3D meshes can be imported from any third party software with their own animations. Animations can also be created within Menus Master.

• Easy Localization:

- All texts created in Menus Master can have several language fields, one for each language, and these fields can be Unicode (Japanese, Korean, Chinese, etc.)

- UI project language can be changed at any time to check if the page layout conforms to wishes.

- All texts are saved in a *.CSV file. The linguistic team can work separately on this file (translate, correct, add languages …) at any time.

- When using Unicode fonts, Menus Master generates a bitmap file with only the characters used in the UI.

    See also: Menus Master key features (2/4)

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