|
- Menus Master Development Kit uses C++ namespace called ''MmDk'', in order to avoid any naming conflicts with the existing game's components.
- Menus Master avoids fragmentation memory problems; data in the memory is used where it is allocated; no additional memory allocation is needed. UI Data is released with one sole memory release.
- All external resource files keep their in-game format; they don’t have to be modified to be used by Menus Master.
- They are loaded according to the game engine’s protocols, allowing custom loading technologies (dynamic, streaming, etc.).
- Several UI data can be stored together in memory; they can be used at will, possibly at the same time.
- UI Data can be processed at will (compressed, encrypted, etc.).
- Menus Master Data Generator provides resource usage statistics, useful to optimize resources management.
|